I have always been curious about how things work and what goes into making things work. I try to take that mentality to every project I work on, big or small. When I'm not working at Green Rain Studios, you can find me either tinkering with electronics, code or making music. Sometimes tinkering with electronics driven by code which make music too!
Game Development
Having worked on various game engines such as Unreal Engine, Unity3D and Godot, I have a keen sense of understanding for developing and maintaining performant and reusable code for game projects, both large and small.
Realtime Rendering
I have experience in tooling and using Unreal Engine and Unity3D for previs, virtual production, and interactive installations.
Hardware Integration
Having worked with a multitude of hardware offerings from DIY microcontrollers to proprietary hardware, I bring a strong foundation in integrating hardware with realtime applications for special venue projects (think reactive lights, kinect based mocap, midi/OSC signal routing, etc).